wire

wire

The wire component allows you to trigger an event on another entity when an event occurs on an entity

Properties:
Name Type Description
on string

Name of an event to listen to

gained string

Name of a state to watch for

lost string

Name of a state to watch for

emit string

Name of an event to trigger on the targets

gain string

Name of a state to add on the target

lose string

Name of a state to remove on the target

targets selector

A selector to pick which objects to wire to

target selector

A selector to pick a single object to wire to