This namespace describes strings that are valid inputs to the various native
components. Some components can only take certain types of resources, i.e.
n.n-spawner can only accept interactables
.
Example
<a-entity n-object='res: architecture/ceiling-2w-2l'></a-entity>
Members
(static) architecture
Generic modular building pieces. All pieces are aligned to one corner, such that the piece extends out toward -X and +Z.
Properties:
Name | Type | Description |
---|---|---|
architecture/ceiling-2w-2l |
||
architecture/ceiling-4w-4l |
||
architecture/ceiling-4w-4l |
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architecture/ceiling-skylight-4w-4l |
||
architecture/ceiling-skylight-corner-2w-2l |
||
architecture/ceiling-skylight-edge-2w |
||
architecture/ceiling-skylight-edge-4w |
||
architecture/ceiling-skylight-filler-4w-4l-2 |
||
architecture/ceiling-skylight-filler-4w-4l |
||
architecture/ceiling-slice-concave-2r |
||
architecture/ceiling-slice-concave-4r |
||
architecture/ceiling-slice-convex-2r |
||
architecture/ceiling-slice-convex-4r |
||
architecture/door-4w-4h |
||
architecture/floor-2w-2l |
||
architecture/floor-2w-4l |
||
architecture/floor-4w-2l |
||
architecture/floor-4w-4l |
||
architecture/floor-slice-concave-2r |
||
architecture/floor-slice-concave-4r |
||
architecture/floor-slice-convex-2r |
||
architecture/floor-slice-convex-4r |
||
architecture/railing-2l |
||
architecture/railing-4l |
||
architecture/railing-curve-concave-2r |
||
architecture/wall-2w-4h |
||
architecture/wall-4w-4h |
||
architecture/wall-base-2w |
||
architecture/wall-base-4w |
||
architecture/wall-base-curve-concave-2r |
||
architecture/wall-base-curve-concave-4r |
||
architecture/wall-base-curve-convex-2r |
||
architecture/wall-base-curve-convex-4r |
||
architecture/wall-bulkhead-2w |
||
architecture/wall-bulkhead-4w |
||
architecture/wall-bulkhead-curve-concave-2r |
||
architecture/wall-bulkhead-curve-concave-4r |
||
architecture/wall-bulkhead-curve-convex-2r |
||
architecture/wall-bulkhead-curve-convex-4r |
||
architecture/wall-curve-concave-2r-4h |
||
architecture/wall-curve-concave-4r-4h |
||
architecture/wall-curve-convex-2r-4h |
||
architecture/wall-curve-convex-4r-4h |
||
architecture/wall-curve-window-concave-4r-4h |
||
architecture/wall-curve-window-concave-filler-4r-4h |
||
architecture/wall-curve-window-gap-concave-4r-4h |
||
architecture/wall-curve-window-gap-end-l-concave-4r-4h |
||
architecture/wall-curve-window-gap-end-r-concave-4r-4h |
||
architecture/wall-filler-corner-inner-4h |
||
architecture/wall-filler-corner-outer-4h |
||
architecture/wall-window-4w-4h |
||
architecture/wall-window-filler-2 |
||
architecture/wall-window-gap-2w-4h |
||
architecture/wall-window-gap-4w-4h |
||
architecture/wall-window-gap-end-l-2w-4h |
||
architecture/wall-window-gap-end-l-4w-4h |
||
architecture/wall-window-gap-end-r-2w-4h |
||
architecture/wall-window-gap-end-r-4w-4h |
(static) effects
Particle systems and other native effects
Properties:
Name | Type | Description |
---|---|---|
effects/explosion |
A particle system with a central flash, then debris flying outward. This is a non-looping effect. |
|
effects/fire |
An animated fire particle, suitable for a torch. |
|
effects/fire-trail |
Fire that trails the entity through space as it moves. Only is visible while an object is in motion |
|
effects/fireworks |
A compound particle system that shoots up from the entity, explodes into colored sparks, then transitions to gold streamers. |
|
effects/smoke |
Billowing smoke particle system. |
|
effects/sparkler |
Emits sparks in all directions |
|
effects/steam |
Small white steam rising upwards |
(static) interactables
Objects that can be picked up, thrown, and otherwise interacted with.
Properties:
Name | Type | Description |
---|---|---|
interactables/basketball |
||
interactables/bowlingball |
||
interactables/bowling-pin |
||
interactables/box |
||
interactables/coin |
||
interactables/gem |
||
interactables/ring |
||
interactables/soccerball |
(static) objects
Static models that you can place in your scene.
Properties:
Name | Type | Description |
---|---|---|
objects/basketball-hoop |
||
objects/coin |
||
objects/cup |
||
objects/gem |
||
objects/hoop |
||
objects/ring |
||
objects/target-archery |
(static) pipes
A selection of pipes/chutes/etc.
Properties:
Name | Type | Description |
---|---|---|
pipes/pipe-full-cap-1d |
||
pipes/pipe-full-cross-1d |
||
pipes/pipe-full-elbow-1d |
||
pipes/pipe-full-fork-1d |
||
pipes/pipe-full-straight-1d-1l |
||
pipes/pipe-full-straight-1d-2l |
||
pipes/pipe-full-straight-1d-4l |
||
pipes/pipe-full-tee-1d |
||
pipes/pipe-half-cap-1d |
||
pipes/pipe-half-cross-1d |
||
pipes/pipe-half-elbow-1d |
||
pipes/pipe-half-fork-1d |
||
pipes/pipe-half-straight-1d-1l |
||
pipes/pipe-half-straight-1d-2l |
||
pipes/pipe-half-straight-1d-4l |
||
pipes/pipe-half-tee-1d |
(static) sounds-effects
Effect sounds for a variety of use cases.
Properties:
Name | Type | Description |
---|---|---|
effects/fanfare-succeed |
The "success!" sound from Holograms Against Humanity. |
|
effects/fanfare-start |
The "Game has started!" sound from HaH. |
|
effects/fanfare-fail |
||
effects/timer-10s |
a 10 second timer that triggers a bell at exactly 10 seconds. The bell lasts for 2 seconds. This allows for timer length changes. |
|
effects/gain-coin |
(static) sounds-foley
Foley sounds are real sounds designed for tangible, touchable objects as they are heard in the real world.
Properties:
Name | Type | Description |
---|---|---|
foley/metal-scrape |
||
foley/metal-clack |
||
foley/metal-rattle |
||
foley/coin-jingle |
||
foley/paper-shuffle |
||
foley/explode |
(static) sounds-ui
Common UI sounds can be used for a consistent UI experience.
Properties:
Name | Type | Description |
---|---|---|
ui/select |
||
ui/toggle |
||
ui/notify |
||
ui/error |
||
ui/complete |
||
ui/succeed |
||
ui/over |
||
ui/join |
||
ui/click |