Behaviors are designed to be plug-and-play reusable modules to add some type of functionality to an object. See Behavior for a full description of a behavior's lifecycle. You add behaviors to Object3Ds with addBehavior.
Behaviors are designed to be plug-and-play reusable modules to add some type of functionality to an object. See Behavior for a full description of a behavior's lifecycle. You add behaviors to Object3Ds with addBehavior.